Title: The 3 Most Anticipated Games of the Year — And How to Make Mini Versions Using Vibe Coding
Three upcoming releases have the gaming world buzzing:
Grand Theft Auto VI, Metroid Prime 4: Beyond, and Fable.
Trailers drop, theories spiral, hype builds.
And while we wait, there’s something new in the air: you can actually prototype the vibe of these games today using AI game maker and vibe coding tools like Rosebud AI.
Not to recreate the whole massive game.
But to capture the core feeling in a small, playable sketch.
Let’s break it down.
1. Grand Theft Auto VI
Vibe: Tropical heat, neon nightlife, free-form crime sandbox.
What Defines the GTA Feeling:
- You can just do stuff
- The world reacts
- A mission can begin anywhere, anytime
- Movement is fast and messy and fun
Mini GTA Using Vibe Coding:
- Map: A tiny city neighborhood with roads, cars, and NPCs.
- Mechanics: Walk → Steal → Drive → Run → Escape.
- Loop: Complete high-speed delivery tasks to earn cash.
Prompt Starter:
“Create a small open-city map with cars and pedestrians. Allow the player to enter vehicles and trigger police pursuit if they are seen committing crimes. Add a mission board for short delivery challenges.”
You don’t need 50 districts.
Just choice + chaos + city energy.

2. Metroid Prime 4: Beyond
Vibe: Solitude in alien ruins, scanning for secrets, slow-burning mystery.
The Metroid Feeling Comes From:
- Atmosphere instead of dialogue
- Locked areas that tease your future power
- The player being alone with something ancient
Mini Metroid Using Vibe Coding:
- Map: One quiet, abandoned alien structure.
- Abilities: Scan + Beam Shot.
- Loop: Find clues → unlock a sealed room → reveal lore.
Prompt Starter:
“Generate a mysterious sci-fi ruin with bioluminescent symbols and doors that unlock only after scanning hidden glyph clues. Minimal enemies. Focus on atmospheric exploration.”
This is isolation + discovery in a playable 5-minute loop.

3. Fable
Vibe: Whimsical medieval fantasy with humor and morality choices.
What Makes Fable Feel Alive:
- NPCs that remember how you act
- Moral alignment shaping reactions
- Lighthearted charm mixed with myth
Mini Fable Using Vibe Coding:
- Map: Small village + short forest road.
- System: Simple dialogue choices with alignment meter.
- Loop: Do tiny quests → villagers react differently next time.
Prompt Starter:
“Create a cozy fantasy village with NPCs who track whether the player chooses heroic or selfish responses. NPC dialogue and shop prices change based on the player’s alignment.”
Fable isn’t about giant combat.
It’s about how people treat you.
Why Vibe Coding Works Here
These games are defined by:
- Atmosphere
- Tone
- Player fantasy
Not size.
So instead of recreating every system, we focus on:
- One emotional loop
- One small map
- One core mechanic
That's the vibe.
Try This Workflow
- Pick the game vibe.
- Prompt the environment.
- Add a simple core loop.
- Playtest immediately.
- Expand only if it stays fun.
Fast → expressive → playable.
Final Thought
You can wait for release day.
Or you can start living in the feeling of these games right now.
Not to replace them.
But to join the creativity behind them by using a great AI game maker like Rosebud AI.
The hype is still real.
You’re just participating instead of waiting. 🎮✨





