Jujutsu Kaisen Season 3: Story, Release Timeline & How to Create a Game with Rosebud AI
What Is Jujutsu Kaisen? — The Story So Far

Jujutsu Kaisen (often shortened to JJK) is one of the most influential modern anime series, blending dark fantasy, supernatural horror, and high-intensity combat. The story takes place in a world where negative human emotions manifest as Cursed Spirits—deadly beings that threaten humanity.
To fight them, Jujutsu Sorcerers manipulate cursed energy using unique techniques, weapons, and domain expansions. The series follows Yuji Itadori, a high-school student who becomes entangled in this hidden world after ingesting a cursed object: the finger of Sukuna, the King of Curses.
Across Seasons 1 and 2, the narrative escalates from training and missions to massive world-shaking conflicts, culminating in the Shibuya Incident, where alliances break, major characters fall, and the balance of power shifts permanently.
Jujutsu Kaisen Season 3 — The Culling Game Arc
Season 3 adapts one of the most intense arcs of the series: The Culling Game.
This arc introduces:
- A deadly, large-scale survival game
- Dozens of new fighters with unique cursed techniques
- Complex rules that reward strategy, adaptation, and brutality
- Moral dilemmas where survival often comes at a terrible cost
Upcoming Episodes (Weekly Schedule)
Jujutsu Kaisen Season 3 premiered with a double episode on January 8, 2026 (Execution and One More Time), followed by weekly releases starting January 15. Episode 6, airing on February 5, likely marks the true beginning of the Culling Game. The season then continues through April 9, 2026, with episodes released every week. Dates may shift slightly but reflect the current schedule.
The story shifts from mission-based arcs to a battle-royale-style structure, making Season 3 especially strong inspiration for game design. Each episode expands the Culling Game’s rules, introduces new fighters, and pushes characters into increasingly dangerous territory.
Part 2 — Create a Jujutsu Kaisen-Inspired Game with Rosebud AI
The Culling Game arc is practically designed to be turned into a game. Using Rosebud AI, you can transform that inspiration into a playable experience—without traditional coding.
In this example, we’ll build a card fighter game inspired by Hearthstone, but the same approach works for:
- Adventure games
- RPGs
- Arena fighters
- Story-driven visual novels

Game Concept: Jujutsu Card Clash
Genre: Card Fighter
Inspiration: Culling Game
Core Idea:
Players build decks representing sorcerers, curses, and cursed techniques. Each match is a tactical duel where cursed energy management is as important as raw power.
Core Mechanics
- Turn-based card battles
- Deck building (sorcerers, techniques, artifacts)
- Cursed Energy as a resource system
- Combo chains and special techniques
Step-by-Step: Rosebud AI Prompt Tutorial
1. Base Game Prompt
Use a clear, structured prompt to define the game:
Prompt (example):
Create a turn-based card battle game inspired by dark anime sorcery. Players control sorcerer decks powered by cursed energy. Each card represents a character, technique, or cursed artifact. The game features strategic energy management, powerful combos, and dramatic visual effects inspired by anime combat.

2. Define Card Types
Tell Rosebud how cards behave:
- Sorcerer Cards – Main units with health, attack, and passive abilities
- Technique Cards – One-time actions (Black Flash-style attacks, barriers, counters)
- Curse Cards – Enemies, debuffs, or chaotic effects
- Artifact Cards – Weapons or items that modify gameplay
3. Add Progression & Modes
Extend replayability:
- Single-player campaign (Culling Game progression)
- PvP duels
- Boss encounters with special rules
- Card upgrades and unlockable techniques

4. Generate Art & Style
You can request visuals separately:
Art Prompt Example:
Generate anime-style card art with intense cursed energy effects, dramatic lighting, and dynamic poses. Visual tone should be dark, supernatural, and high-contrast, inspired by modern shonen anime.
Beyond Card Games — Other JJK-Style Games You Can Build
Once the core concept works, Rosebud AI lets players experiment with multiple genres using the same universe:
Adventure Game
- Explore cursed zones
- Make choices that affect survival
- Encounter random sorcerers and curses
Arena Fighter
- 1v1 or team-based combat
- Real-time cursed technique execution
- Skill-based progression
Story Game
- Branching narratives
- Moral choices
- Multiple endings based on alliances and sacrifices
All of these start from text prompts, making experimentation fast and accessible.
Why Jujutsu Kaisen Works So Well for Game Creation
- Clear power systems (cursed energy)
- Distinct characters and abilities
- Competitive, rule-based conflicts
- Built-in progression and stakes
It’s a near-perfect template for AI-generated games.
Final Thoughts
Season 3 of Jujutsu Kaisen doesn’t just raise the narrative stakes—it opens the door to incredible game design inspiration. With Rosebud AI, fans and creators can turn that inspiration into real, playable experiences without heavy technical barriers.
Whether you’re building a card fighter, an adventure game, or an experimental story experience, the tools are there—and the Culling Game is the perfect place to start.





