If you’ve ever used AI to help you code a game, chances are you’ve hit this frustrating moment: you’re on a roll, the ideas are flowing… and suddenly the AI stops responding.
Why? You hit the AI code limitation wall.
Most AI tools cap out around 2,500 lines of code. It’s not a bug, it’s just a memory limitation — the model can only “see” so much at once.
That means if your project is growing, eventually you’ll be told “Sorry, that’s too much code.” But good news: if you’re building in Rosebud AI Game Creator, we’ve got a way around it.
Introducing Multifile: The Feature That Lets You Build Bigger with AI
Rosebud’s new Multifile feature was designed to completely change how you build with AI.
Instead of jamming all your code into one monster file (and hitting the ceiling fast), Rosebud now automatically splits your project into multiple files — like a real dev would.
Whether it’s your main loop, your UI, your environment effects, or even individual levels or vehicles — Rosie (our AI game maker) will break things down in a clean, modular way.
Each file becomes its own little sandbox, so you can focus on one part of your project at a time without hitting the 2,500-line limit.
Disable Files, Free Up Space, Keep Prompting
The best part? You can also disable files from Rosie’s memory.
Let’s say you’re working on your player character — you don’t need the HUD or environment code at that moment.
Click the purple icon next to those files, to hide them from Rosie’s view. That means more room for prompts, updates, and new features.
Smart Splitting (with a Little Help)
Rosie will usually know when to create new files, but if you have specific ideas (like one file per level or per vehicle), you can prompt her directly.
You can even ask her: “Which files are needed to work on the boss fight?”. She’ll guide you.
And if a file gets too bloated, you can just say: “Hey Rosie, can you split this into smaller parts?”
She might stumble a bit at first — refactoring is tricky even for humans — but with a few tweaks, she’ll get it done.
Best Practices to Avoid Hitting AI Code Limits
- Keep an eye on file sizes. If a file crosses 2,000 lines, consider splitting it.
- Start with a Multifile template (especially for 3D or large 2D games).
- Don’t try to convert a single-file project mid-way unless you have to — it’s a pain. But if you must, you can port chunks of code into a new Multifile project.
- For Phaser devs: look for basic Phaser multifile templates from the community so you don’t have to set it all up from scratch.
From Limits to Limitless
The AI code limit is real — but it doesn’t have to stop your creativity.
With Rosebud’s Multifile support, you can finally build ambitious games and apps without watching the AI tap out mid-sentence.
So if you’ve been dreaming of making something big with AI, this is your sign to go for it. Try the new Multifile template in Rosebud today, and build without boundaries.
Want help getting started? Join the Rosebud Discord — where creators swap tips, templates, and game ideas every day.