Engineering at Rosebud: Inside the team building AI game engines
Latest Articles
Mar 19, 2026
Porting Wesnoth with Amnesiac Agents
We ported a million-line C++ strategy game to the browser using AI agents. The hardest problem was building a harness so agents wouldn't repeat the same mistakes.
Mar 02, 2026
Procedural Generation with LLMs
Exploring how large language models can generate coherent game worlds, levels, and mechanics from text prompts.
Feb 18, 2026
Real-Time Code Synthesis for Browser Games
The infrastructure behind generating, compiling, and running game code instantly in the browser.
Feb 05, 2026
AI-Powered Sprite and Asset Generation
How we built the pipeline that creates consistent 2D and 3D game assets from text descriptions.
Jan 22, 2026
Scaling Multiplayer in AI-Generated Games
Challenges and solutions for adding real-time multiplayer to procedurally generated game experiences.
Jan 08, 2026
The Architecture of Vibe Coding
A deep dive into how we interpret creative intent and translate vibes into functional game mechanics.